﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

///==============================
//作者：李彰楠
//日期：2020/7/5
//
//名称：MonoBase
//
//描述：为Mono添加处理消息的方法
//
///==============================
namespace gameFramework_v1dot0_lzn
{
    public abstract class MonoBase : MonoBehaviour
{


    public abstract void ProcessEvent(MessageBase _tempMsg);
}

}
